Virtual Showroom for the Generalitat Valenciana

Thanks to virtual reality, the exhibition of the most important altarpiece in the history of medieval Valencia was possible.

In the Victoria & Albert Museum in London, the “Altarpiece of San Jorge del Centenar de la Ploma” , which has been located there since 1864, is considered one of the most representative works of art of the Valencian Gothic style. The Generalitat Valenciana wanted to bring the altarpiece to its place of origin in order to maintain the historical importance that characterizes it. Now its exhibition is in the Raphael Cartoons room.



The will of the Generalitat Valenciana was to bring to its land of origin the “Altarpiece of San Jorge del Centenar de la Ploma” and others Valencian Gothic altarpieces, this is not possible, because according to the restorers and managers of the work, it is unimaginable to move it through the irreversible damages that could arise. The importance of the altarpiece is evident, it represents the medieval history of Valencian with its Gothic style and the challenge is to find a way to display it in your city so that a historical connection between past and present can be created.



The “Altarpiece de San Jorge del Centenar de la Ploma” was virtually restored to its place of origin thanks to the Virtual Showroom. Coinciding with the celebrations of 9th October 2019, the Generalitat Valenciana organized two exhibitions, both open for ten days, in the city of Valencia. On 2th October , 2019, the exhibition “El altarpiece del Centenario de la Ploma. Jewel of Valencian art ”, was inaugurated in the hall of the Notary Office of the Generalitat Valenciana’s palace, and the second exhibition at the Museum of Fine Arts of Valencia allows its enjoyment together with the few international Valencian Gothic altarpieces that are still preserved there. The display of the altarpiece included 7 virtual reality equipment, computers (GTX 1070), virtual reality viewers and sensors available to the public, with a reduced version of 4 minutes of the tour, accompanied by a complete vinyl reproduction of the altarpiece at a scale of 1: 2 glued to the ground on which it was even possible to walk. There were several explanatory panels containing brief information on the history, the significance and the scientific research carried out were placed on the walls under the altarpiece.



Visitors, through the Virtual Reality viewer, will first be able to see the original map of Valencia from the 15th century with its main buildings and then visit the altarpiece from close up, all with a voice that guides the user throughout the duration of the experience, available in Spanish, Valencian and English. Such an accurate recreation has been possible thanks to the use of infrared images, that allowed to capture the lines of the preparatory drawing hidden under the painting, and of electromagnetic radiation, which is invisible to the human eye. In addition, with short distance photogrammetry and immersive virtual reality it was possible to create the same specific light which provides a feeling of tranquility in the London museum.



The visitors have been able to experience a new way of attending an exhibition, or a museum in general, through virtual reality that allows the creation of an immersive and interactive environment, unimaginable in the reality. Moving works of art, viewing buildings, and much more is made possible without having any problems with the hypothetical transportation damage. In addition, it allows the access to information in a simple and intuitive way and in addition the tour will be completely individual underlining the fact that there are no capacity limitations or visitors who can access the exhibition, museum, etc. only available VR viewers.



The user can interact with the work.

No displacement

It is not necessary to move the actual work.


There is no physical limit of viewers.


For this project we have opted for the Oculus Rift Virtual Reality device, which allows us to achieve the highest graphic quality since it works connected to a computer.

The Oculus Insight system works at room scale, allowing users to move around a real space while interacting with the application. The Rift S visor has five sensors to track movements, with a system that works from the inside out. Moreover the closest position tracking is enhanced to improve the sensation when grasping and pointing to objects in the game.

The Oculus Rift S also allows us to see the environment without having to remove our helmet.


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