UPNA is positioned as an innovative company within the sector.

Project Virtual Reality & Health for children
CHALLENGE
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The objective of the pilot project developed in collaboration with Innoarea Projects is to find a way in which new immersive experience technologies, such as Virtual Reality, can be a tool for help and support in the healthcare sector. In the first place, for the development of this project the UPNA researchers detected that there are a large number of children who suffer when they have to face medical interventions with needles. They thought of Virtual Reality as a tool to help the little ones not have a bad time in situations like these. The main objective of the application is that children (from 2 to 15 years old) immerse themselves in a virtual world full of color and with different scenarios where they can have fun.
SOLUTION
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In order to achieve the objective, UPNA has developed a Virtual Reality experience with the support of Innoarea Projects, to distract patients while they are being operated on. In fact, this application is mainly focused on the little ones in situations such as blood extraction or vaccination injection. As a matter of fact, the solutions consist in a series of minigames in which the user has to complete puzzles and interact with a series of animals. Thanks to this, children are entertained and are not disturbed by the presence of needles or doctors around them. Moreover, during the Virtual Reality experience we found four different environments related to the seasons of the year. Each of them proposes an activity so that the little ones can entertain themselves only by moving the hand that the nurse is not using or through a Virtual Reality command.
COMPETITIVE ADVANTAGES
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The contribution of Virtual Reality allows us to achieve important competitive advantages in the health sector. First innovation and the possibility of new projects that connect local and international companies and organizations. Also, having a high level of satisfaction, customers themselves will find themselves wanting to repeat the experience and discuss it with other potential clients.
BENEFITS
TECHNOLOGY
For this project we have opted for the Oculus Go Virtual Reality device, which in allows us to achieve the maximum result thanks to its simple and intuitive operation.
The Oculus Go incorporate two LCD panels with a joint resolution of 2,560 x 1,440 dots and a refresh rate of 72 Hz. The hardware of these virtual reality glasses is interesting. Especially its microprocessor, the Qualcomm Snapdragon 821, which is responsible for its independence from a PC or any other device.
The Oculus Go allows you to enjoy the virtual reality experience in an immersive and interactive environment, suitable for all ages.
