UPNA is positioned as an innovative company within the sector.
The objective of the pilot project developed in collaboration with Innoarea Projects is to find a way in which new immersive experience technologies, such as Virtual Reality in this case, can be a tool for help and support in the healthcare sector. For the development of this project, in the first place, researchers from the Public University of Navarra detected that there are a large number of children who suffer when they have to face medical interventions with needles. So they thought of Virtual Reality as a tool to help the little ones not have a bad time in situations like these. The main purpose of the application is that children (from 2 to 15 years old) immerse themselves in a virtual world full of colors and with different games where they can have fun.
The Public University of Navarra (UPNA), in order to achieve the objective, has developed a Virtual Reality experience with the support of Innoarea Projects, to distract patients while they are being operated. This application is mainly focused on children in situations such as blood extraction or vaccination injection and combines the use of new technology with entertainment for this audience profile.
The solution consists on a series of little games in which the user has to complete puzzles and interact with a series of animals, thus allowing children to entertain themselves and not be disturbed by the presence of needles or doctors around them. As a matter of fact the Virtual Reality experience we find four different environments related to the seasons of the year , each one of them proposes an activity. Moreover, little ones can play only by moving the hand that the nurse is not using or through the specific remote .
The contribution of Virtual Reality important achievement in competitive advantages in the health sector. First, innovation and the possibility of new projects that connect local and / or international companies and organizations. In addition we have a higher satisfaction level of the customers who want to repeat the virtual experience for its interactiveness.
For this project we have opted for the Oculus Go Virtual Reality device, which allows us to achieve the maximum result thanks to its simple and intuitive operation.
The Oculus Go incorporate two LCD panels with a joint resolution of 2,560 x 1,440 points and a refresh rate of 72 Hz. The hardware of these virtual reality glasses is interesting, especially its microprocessor, Qualcomm’s Snapdragon 821, which is responsible for its independence from a PC or any other device.
The Oculus Go allows you to enjoy the virtual reality experience in an immersive and interactive environment, suitable for all ages.
- The use of virtual reality environments for action and risk prevention protocolsVirtual reality (VR) is the use of displays to replace the real world by a digital environment that has been rendered by computer systems. When the user puts on the glasses, he is introduced into [...]Read more