Virtual Reality at UPNA

This pilot project with the collaboration of UPNA researchers helps to demonstrate the role that Virtual Reality technology is playing increasingly relevant in the field of health.

The Public University of Navarra (UPNA), nominated Campus of International Excellence 2010, is a young academic institution that has already contributed more than 30,000 graduates to the job market. Many of whom are performing relevant tasks within the world of education, companies and institutions. UPNA is a university focused on the development of innovative projects as a possibility for students and researchers to work in collaboration with companies and public organizations.

CHALLENGE

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The objective of the pilot project developed in collaboration with Innoarea Projects is to find a way in which new immersive experience technologies, such as Virtual Reality, can be a tool for help and support in the healthcare sector. In the first place, for the development of this project the UPNA researchers detected that there are a large number of children who suffer when they have to face medical interventions with needles. They thought of Virtual Reality as a tool to help the little ones not have a bad time in situations like these. The main objective of the application is that children (from 2 to 15 years old) immerse themselves in a virtual world full of color and with different scenarios where they can have fun.

SOLUTION

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In order to achieve the objective, UPNA has developed a Virtual Reality experience with the support of Innoarea Projects, to distract patients while they are being operated on. In fact, this application is mainly focused on the little ones in situations such as blood extraction or vaccination injection. As a matter of fact, the solutions consist in a series of minigames in which the user has to complete puzzles and interact with a series of animals. Thanks to this, children are entertained and are not disturbed by the presence of needles or doctors around them. Moreover, during the Virtual Reality experience we found four different environments related to the seasons of the year. Each of them proposes an activity so that the little ones can entertain themselves only by moving the hand that the nurse is not using or through a Virtual Reality command.

COMPETITIVE ADVANTAGES

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The contribution of Virtual Reality allows us to achieve important competitive advantages in the health sector. First innovation and the possibility of new projects that connect local and international companies and organizations. Also, having a high level of satisfaction, customers themselves will find themselves wanting to repeat the experience and discuss it with other potential clients.

BENEFITS

Leaders in innovation

UPNA is positioned as an innovative company within the sector.

Cost savings

The execution time of the processes is reduced.

Marketing

Improve customer acquisition tools.

TECHNOLOGY

For this project we have opted for the Oculus Go Virtual Reality device, which in allows us to achieve the maximum result thanks to its simple and intuitive operation.

The Oculus Go incorporate two LCD panels with a joint resolution of 2,560 x 1,440 dots and a refresh rate of 72 Hz. The hardware of these virtual reality glasses is interesting. Especially its microprocessor, the Qualcomm Snapdragon 821, which is responsible for its independence from a PC or any other device.

The Oculus Go allows you to enjoy the virtual reality experience in an immersive and interactive environment, suitable for all ages.

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